The story was great. I felt as if every move I made was one step closer to disaster. A really different type of game but with similar elements of rpgs. Makes it easy to pick up and understand. Soundtrack was also amazing and catchy. Combat is straightforward. Overall pretty fun game with great replayability. Keep it up!
Great story. Really felt the struggle. The combat was quick, easy to understand, and satisfying. My archer died pretty quickly, but the main combo of Cleric, Witch, and Spear/Shield was balanced and fun to use. The Night Stalker was a bit of a grind but never felt boring or overly difficult. Overall a fantastic entry. I look forward to more if you expand upon this entry.
We made numerous bug fixes in the final hours, thank you to everyone who pointed out the ones we'd missed, and apologies for the ones we knew about but were too scatter-brained to fix before pushing to prod!
Sorry to hear that mziggles, we've had issues in the past with Firefox not liking Godot. Also, we used some features that require hardware acceleration to be turned on in the browser. (I know I personally keep HA turned off, because it doesn't play well with some websites.)
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The story was great. I felt as if every move I made was one step closer to disaster. A really different type of game but with similar elements of rpgs. Makes it easy to pick up and understand. Soundtrack was also amazing and catchy. Combat is straightforward. Overall pretty fun game with great replayability. Keep it up!
Thank you for your compliments on the soundtrack.
Great story. Really felt the struggle. The combat was quick, easy to understand, and satisfying. My archer died pretty quickly, but the main combo of Cleric, Witch, and Spear/Shield was balanced and fun to use. The Night Stalker was a bit of a grind but never felt boring or overly difficult. Overall a fantastic entry. I look forward to more if you expand upon this entry.
We made numerous bug fixes in the final hours, thank you to everyone who pointed out the ones we'd missed, and apologies for the ones we knew about but were too scatter-brained to fix before pushing to prod!
I'm sorry but the game was unable to load :( that or the loading takes a long time but isn't visually shown
Sorry to hear that mziggles, we've had issues in the past with Firefox not liking Godot. Also, we used some features that require hardware acceleration to be turned on in the browser. (I know I personally keep HA turned off, because it doesn't play well with some websites.)