What Remains is a mouse-controlled text and RPG adventure, filled with a rich story and hard choices. Lead your troops back home despite your dwindling forces and low supplies.

Nothing can go wrong, otherwise, you just might lose your lives after already achieving victory.

______  Teaser  _______

It will be a long trek back home. The smell of victory was fresh. Many were lost, and what remains is but a select few...

...but it was all worth it.

As the commander of the Lumen Knights, lead your troops back to Fort Brax and protect your surviving members after a long and harrowing battle to aid the heroes who saved the kingdoms from true peril.

While the long journey to defend the kingdoms was hard-fought, traveling back may prove to be more difficult, with your warband, along with supplies, diminished. Yet, you must push through to bring hope back to the people, for this success is too good for a bittersweet end.

Don't run into the Night Stalker

Comments

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The story was great. I felt as if every move I made was one step closer to disaster. A really different type of game but with similar elements of rpgs. Makes it easy to pick up and understand. Soundtrack was also amazing and catchy. Combat is straightforward. Overall pretty fun game with great replayability. Keep it up!

Thank you for your compliments on the soundtrack.

Great story. Really felt the struggle. The combat was quick, easy to understand, and satisfying. My archer died pretty quickly, but the main combo of Cleric, Witch, and Spear/Shield was balanced and fun to use. The Night Stalker was a bit of a grind but never felt boring or overly difficult. Overall a fantastic entry. I look forward to more if you expand upon this entry.

We made numerous bug fixes in the final hours, thank you to everyone who pointed out the ones we'd missed, and apologies for the ones we knew about but were too scatter-brained to fix before pushing to prod!

I'm sorry but the game was unable to load :( that or the loading takes a long time but isn't visually shown

Sorry to hear that mziggles, we've had issues in the past with Firefox not liking Godot. Also, we used some features that require hardware acceleration to be turned on in the browser. (I know I personally keep HA turned off, because it doesn't play well with some websites.)